![]() We've put together this plan for 2020 that, in terms of reviving PlanetSide 2 and bringing players back and continuing to grow, was aggressive. Now we're finally here and it looks like you feel like there's a lot of opportunities still going forward. That's interesting because, after the game launched back in 2012, there was a statement where you mentioned plans to support PlanetSide 2 until 2020. But we really wanted to give a lot of the old Outfits and old players that maybe hadn't been in the game for quite some time a reason to want to come back and, you know, we could always talk about how much we want to do, but we wanted to really show the community with an update that we're serious about PlanetSide 2 continuing on at least another seven, eight years as we approach our eight-year anniversary right now. The goal was to keep the players that were already playing, continuing to play and remain excited about the game. But to be honest, we had no idea that it was going to be as well received as it's been. We were excited about what the Escalation update was going to bring to PlanetSide 2. That's right, it looks like you broke your own concurrent online player record. Related Story Alessio Palumbo Lord of the Rings MMO Canceled Due to ‘Contractual Dispute’ Between Tencent and Amazon We wanted to kind of start off with a bang with this Escalation update, which we rolled out the middle of last month and so far it's been incredible in terms of the player response. What we wanted to do was really show all of our players that PlanetSide 2 is our highest priority and we are excited about it, so we put together a pretty extensive and aggressive roadmap for 2020. The team now is about three times the size of what it was this time last year. Personally we're all excited to go back to it, because it's the game that we've been working on and we've been loving before we got pulled off onto these other projects. But in the end, the team that we've got working on PlanetSide 2 is the team that has been working on it off and on for years. For various reasons we ended up pulling people off onto other projects within Daybreak, we started working on PlanetSide Arena. For the last three and a half years, the PlanetSide 2 team has been relatively small, we've had about six people working on the game. How do you and the team feel about going back to work on PlanetSide 2? Are you excited? That's why, rather than drag on trying to improve PlanetSide Arena, we felt that it was in our best interest to go back and focus just on PlanetSide 2 moving forward. ![]() We don't have any regrets for what we did, but it helped us really understand that our focus needed to be on the core PlanetSide game, which at this point is PlanetSide 2. Looking back, you know, just like all the PlanetSide games, we'd like to innovate and we'd like to do things that are not normal for typical shooters. We did a lot of technical improvements and introduced a lot of unique gameplay, but in the end, it really was put into early access and released to players before it was ready. Even though our goal for the game was to have a very large variety of modes for players, even though it was early access, the only option players had was a Battle Royale game. Frankly, looking back, it was really the wrong decision because at the time there were already many Battle Royale games. The plan for the launch of the game was to roll out a series of different arena modes, many of them inspired by the type of gameplay in PlanetSide 2, but we ended up rolling out a Battle Royale version to start early access so we could do preliminary testing and such while we continued working on the additional modes. We wanted to create these arena based modes that would allow you to essentially create the experience that you can only get in PlanetSide 2 in every 30 to 40 minute match. Our vision for the game was to essentially create a PlanetSide experience that casual players might encounter not just every few hours or days, but in every single match. The original plan for PlanetSide Arena was fairly modest when we had started to work on it a couple of years back, and then it started to really scale up. ![]() The last time we spoke you were about to launch PlanetSide Arena, but then you've decided to refocus on PlanetSide 2 right. The Colossus will go live with the next update planned for early June. The main cannon can be charged to fire vehicle-piercing shells capable of targeting Bastion weak points, filling a unique anti-air role among your combined ground forces. Packing a massive punch with its primary cannon, the Colossus currently seats 5 players: 1 to drive and operate the cannon, 4 more to provide support from each of its customizable turrets.
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